If you’re a gamer and you haven’t watched any of the Feminist Frequency videos from Anita Sarkeesian, do yourself a favor and do it. Her series, Tropes vs. Women in Video Games is fantastic. I’ve been playing my entire life, and — tell me if you’ve experienced the same thing — I’m tired of having to explain what drives me crazy about them. As we said in an earlier article, women now make up almost half of all gamers, an article that I’ve gotten a lot of backlash for writing. Now, I’m not saying everything has to be pc. I’m saying that pissing off half of your audience is a bad business move. I have money to spend on games, and if I think I’m mostly going to watch women be objectified and murdered, I’m going to buy a different one. Same goes for companies that make the lame excuse that it’s too hard to make a playable female character. I’m looking at you, Assassin’s Creed.
This time around (and it’s part 2 of this chapter, and I’ve included links to the entire series below), Sarkeesian talks about how women are used as background and scenery, as well as victims of violence. I know you’re going to have opinions on this, so sound off below.Damsel in Distress Part 1: http://youtu.be/X6p5AZp7r_Q
Damsel in Distress Part 2: http://youtu.be/toa_vH6xGqs
Damsel in Distress Part 3: http://youtu.be/LjImnqH_KwM
Ms. Male Character: http://youtu.be/eYqYLfm1rWA
Women as Background Decoration Part 1: http://youtu.be/4ZPSrwedvsg